![]() ![]() So, if the ScudStorm is destroyed, it might do something nasty such as destroy the entire map, resulting in a mismatch. ![]() ![]() Thus, we can modify Object PoisonFieldMedium to do whatever is desired and it will only cause a mismatch when the Object is created. For example, when destroyed, a ScudStorm will call OCL_PoisonFieldMedium (also used by the ScudLauncher's missile, unless upgraded to Anthrax). Now, there is one key aspect about a mismatch.that is they only occur when it actually happens. Therefore, there is no problem connecting to a game, whereas any other modified files will prevent a player from connecting to a game. It is possible to use this file, located for example at \Maps\Twilight Flame\map.ini, and is read only when that particular map is loaded. Map.ini is found in most official and custom maps to alter the default INI settings. First off, this will not typically give any advantage to a player because it will in most cases cause a mismatch. ![]()
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